The Quarry Best Endings: How to save everyone, or kill them all off | VG247

2022-06-11 00:12:22 By : Mr. Frank Liang

The Quarry is the latest interactive horror game from Supermassive Games, creators of Until Dawn and The Dark Pictures Anthology. As the spiritual successor to Until Dawn, The Quarry follows a similar narrative structure: a bunch of teens are left to fend for themselves in a remote, desolate place, while something - or someone - hunts them during the dead of night.

It’s good, gruesome fun, too. In my review, I described The Quarry as a charming slasher, because as often as the game is gory, there’s plenty of endearing moments too as you become enthralled in the story and attached to its characters.

That being said, The Quarry has a whopping 186 endings, to make your actions and decisions at Hackett’s Quarry feel all the more impactful. Yet, which endings are the best? While I don’t want to spoil things too much, as the story is often the backbone of these games, here are some pointers on keeping your camp counsellors alive… or on killing them all off quickly.

Mentioning the act of spoiling things, this is your warning that this article does contain story spoilers, but I’ve tried to keep them to a minimum as much as possible. Read ahead carefully!

While adventuring around Hackett’s Quarry, attempting to get to the bottom of what’s going on, you’ll need to be prepared for some events throughout the story.

The good ol’ pacifist run. This is the approach that most players, including myself, will probably want to take, and with good reason. Keeping everyone alive is part of the challenge of The Quarry, and I soon learnt that it really wasn’t that easy trying to keep these adventurous teens safe.

That being said, it’s possible, and is perhaps one of the best and most fruitful endings for the game. Here’s how to keep everyone alive in The Quarry, and if you’re not quite sure of which nine characters you’re going to be focusing on, it’s as follows: Abi, Nick, Emma, Jacob, Ryan, Dylan, Kaitlyn, Max and Laura.

Note that most of the dialogue options in this next scene do not have an impact on the greater story at hand.

In this scene, Emma is alone on the island after Jacob left her to help Abi. There is one Tarot Card, and a piece of Evidence to gather.

There are also two Hackett History collectibles, and if you advance too far in this scene, you’ll miss them entirely. The first is the Police Car Keys by the hut window, these must be interacted with before entering the hut. The second is a Box of Matches along the rightmost path (not up the stairs) - you can collect this clue by interacting with the firepit, before interacting with the ladder up ahead.

Our first death, so to speak, occurs next. So, it’s worth noting that killing off the Hackett’s is a key part of the tale, and doesn’t contribute to the ‘Rough Night’ achievement, in which all the camp counsellors survive.

In the following scene, which takes place in the scrapyard, there is one Tarot Card, one Hackett History clue, and one Freakshow Fire clue to find. Do not advance to the yellow crane, which triggers the next cutscene, until finding these, or else you won’t be able to go back and collect them.

While speaking with Eliza during the end of the chapter, if you request to see more of the Tarot Card, The Hierophant, there is one Simple QTE to complete during the scene that follows.

During the epilogue, credits roll, and a rather charming recap will begin, listing the fates of all of your characters.

When it comes to the slaughter of these camp counsellors, there’s a little choice in how you might go about it. You can either ensure that they’re killed, in one way or another, or you can kill some of them and have others infected. The infected camp counsellors will live, but will be destined to live out the rest of their lives as werewolves unless the Hackett's are slain.

There’s ample opportunity to kill your characters off, and this can be as simple as missing every Simple QTE you come across. Sometimes, though, what you think is a dangerous decision, is actually crucial. Below, I’ve listed some key moments for killing characters off.

There you have it. That's how to save the camp counsellors of The Quarry and let them live through one heck of a night, and also how to cause a real bloodbath, if that's what you fancy. Good luck, and remember, what doesn't kill you makes you stronger!

Kelsey’s passion for gaming began with Resident Evil, and she’s been a horror fanatic ever since. When she is not scoping out new ways to scare herself silly, she can be found trying to climb ranks in Valorant.

You give us money, we give you an ad-free reading experience, merch discounts, a newsletter every month, and elite status amongst your friends.

Please enable JavaScript to see comments.

The Quarry review - A charming slasher successor to Until Dawn that doesn’t disappoint

These summer lovin’ teens are not having a blast.

The Quarry could be Supermassive Games' best game since Until Dawn

This narrative-driven slasher sure knows how to have fun.

The Quarry features a "death rewind" mechanic that lets you undo your fatal mistakes

Director Will Byles explained how the mechanic works in a recent interview.

Supermassive's horror game The Quarry will have 186 different endings

How do you want your ending to play out?

Today’s Wordle Answer (June 11): Puzzle 357 Hints, Clues, and Solution

Keep those Wordle guesses going

Street Fighter 6 hands-on: a knockout first impression

It's early days and a very limited build, but Street Fighter 6 makes one hell of a first impact. In fact, the potential is there to be a genre-defining entry.

Dragon Age: Absolution is an animated series coming to Netflix

The series tells an all new story steeped in Dragon Age lore.

Rocket League season 7 kicks off on June 15 with a bougie new aesthetic

They're far more stylish than your average video game website tat.

Copyright © 2022 Gamer Network Limited, a ReedPop company.

All rights reserved. No part of this site or its content may be reproduced without the permission of the copyright holder.